Pin &
Flank
One of
the standard problems faced in combat games like
paintball, airsoft and Battlefield Live is how to
effectively destroy an enemy force that is behind cover.
No matter how much you fire at the target, your
rounds will not penetrate the cover.
If you simply advance forward the enemy will pick
you off as you try to cross open ground.
In this situation you have basically two viable
options. One
is to form a skirmish line (see next section) and charge
the position hoping to rush the enemy.
The other option is to pin and flank the enemy,
this option takes some team work.
Generally those players who have long guns in the
group (this could be one person)
apply significant suppressive fire onto the enemy
position, this
is not expected to do significant damage but it should
force the enemy to keep their heads down and therefore not
be in a position to spot or at least effectively engage
those forces doing the flanking. While the enemy is under suppressive fire the
flankers usually choosing the flank with the most cover
move around the enemy position to hit them from the sides. You will find that most cover in combat games is
one directional and therefore if you shoot at the enemy
from two directions at once they will be exposed to
effective fire.
The
pin and flank movement is often used when players are
working in pairs. One
player pins and the other flanks, but can used with large
formation moves as well.
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