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Games,
Tactics and Strategies |
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Battlefield Live
- Ambush & Avoiding Hits |
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Tactics and strategy for
first person shooters -
ideal also for airsoft guns and
paintball games
especially the squad drills.
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Ambush
If you are able to ambush a
group of enemy players,
especially at close range,
you need to take into
account that the sensors
only take hits once every
second. Also, to do maximum
damage you need to rotate
the targets so that you hit
each player prior to
reaction, and planning fire
patterns before engaging the
enemy can ensure maximum
effect. What I do is
delegate fire patterns
depending on positioning.
Simply, those soldiers
occupying positions on the
outermost flanks of the
ambushing party will begin
firing from their sides
inward, and others
concentrate fire in their
forward line-of-sight.
Of course the enemy should
be hitting cover, once they
can effectively return fire
you should quickly retreat
so you live long enough to
setup another ambush
position. This displacing
after ambush is essential
when facing skilled enemy,
because they will advance
quickly outside the
"kill-zone" to disrupt and
confuse the ambush.
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Usually the best
way not to be hit, in Battlefield LIVE, paintball and
airsoft, is to not be seen! If you move carefully and
are constantly looking around and listening, you can
often spot the enemy before they spot you. The human eye
is attracted to movement, so if you stop and hide before
the enemy has spotted you, they will typically not see
you. Looking around (including behind) you is a good
skill to get, new players tend to look at the ground in
front of them or look forward to where they expect the
enemy to be. The enemy however is often not where you
expect, so if you have to expect the unexpected. Keep
looking and listening all the time and stay alert!
If you do come under fire, you probably should be
seeking cover. The best cover is often vertical oriented
objects such as trees. The bigger the tree trunk the
more angles it cuts off and therefore better cover. Any
physical cover counts as cover, so also consider the
'nomenclature' or texture of the terrain. Often, the
rise and fall of the surrounding terrain can offer the
best lanes for movement, and also the best cover from
enemy view. Once the enemy knows where you are, you
should try to move as soon as you’re not pinned,
sometimes you have to be brave. You never want to be
where the enemy expects or knows you to be. Often,
displacing and approaching the enemy from another
direction works well.
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